So use it on tough melee creatures with low will.Ĭhain Lightning: High electricity damage that jumps. Gaze of the adragan: Possibly the best spell in the game because it petrifies aoe and attacks fortitude, which means it'll work well on casters with low fortitude and high will, probably most dangerous enemies.ĭeath Ring: Corrode damage and a chance to kill instantly.Īrkemyr's Capricious Hex: It has a chance to paralyze (almost same thing as petrify) but it attacks will. Wall of Force: Crush damage and does not hurt allies so it might be really useful in some fights where you just can't hit the enemy without hitting your allies. They cannot move for a while so you can cast it after malignant cloud or some other aoe. Ninagauth's Bitter Mooring: A beam that does freeze damage on target and also between you and the target. Make sure the enemy stays in the aoe and use it on enemies with high DR that you can't kill. Malignant Cloud: One of the best aoe spells because it deals raw damage and lasts long. Minoletta's Concussive Missiles: Sometimes you'll want to focus on one target, and this spell will do just that. Useful on tough melee enemies because it attacks will and they have high fortitude and low will. Such as level 1 spell chill fog.Ĭonfusion: It makes the enemy attack each other or just stand still. Same tactics apply to all the aoe spells with long durations. For example you can block a whole enemy group with your tank on a doorway and just cast it on them. Wall of Flame: If you can make a target stuck in a place you can kill him easily with this spell. Useful for taking out big and tough creatures that have high defenses, for them DR and deflection are the only things that stand in your way. Noxious Burst: Corrode damage & sicken effect.Įxpose Vulnerabilities: Reduce DR and deflection. Rolling Flame: It can hit two times because it bounces off of walls! Very tactical though.įetid Caress: Paralyze on one enemy and sickened debuff in aoe. My recommendations for first four levels are as follows:Ĭhill Fog: Really overpowered spell even later in the game.įan of Flames: It is good because it kills shades, shadows and phantoms, toughest creatures early on in the game.Ĭurse of blackened sight: Similar to chill fog but it attacks Will, which is huge because you'll want to blind melee attackers and they have lower will! Second grimoire i got (in Caed Nua) has fireball, concelhaut's corrosive siphon, bulwark against the enemies, thrust of tattered veils, spirit shield, chill fog, fan of flames. It contains: fan of flames, ghost blades, chill fog, minelotta's minor missiles, fetid caress, necrotic lance so dont take them on level up. I believe you get your first one in black meadow to the south east of the map. The Spells That You Get For Free Early On For that you need to copy spells from another wizard's grimoire, and they are easy to find. That being said you need to have as many spells in your grimoire as possible because for example a freeze spell hurts a fire based creature. It might be good for let's say a dragon because higher level creatures will have large defences and your spells will graze or miss most of the time, unless you debuff their defences. Decrease will and then cast a spell that attacks will. The effects that decrease will are only useful for your spells to hit. Sickened lowers fortitude, which makes the enemy weak against stuns such as fighter's and monk's. You can get blind in spell levels 1 and 2, paralyze in level 2 and petrify in level 6. The best effects are petrify, paralyze, confused, stun, blind, prone, sickened and in that order. If it's a debuff you need to check the status effect it applies. Second best is fire because it's effective against some of the really toughest creatures in the game and fire generally has more damage. Corrode is the best damage type because VERY few creatures have corrode damage reduction. If it's elemental damage kind of spell you need to check the damage type. When selecting spells you need to consider two things.
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